Making an asset from start to finish - Darrknox & Killerhurtz.Making Your Own Planets With Kopernicus by KspGuy415.Tutorial:Ideal Orbits for Communication Satellites.Tutorial:Traveling to Eeloo by StanzInc General Information Tutorial: Laythe Aerobraking by nicnacnic."Let's Fly!" Tutorial: Traveling to Laythe by greenjinjo.Tutorial:How to get to Jool by nicnacnic (For Version 1.0 to 1.2).The annual and reliable Moho Transfer Opportunity.Minmus 101: Landing on Minmus and coming back.Tutorial:Mun Orbital Station by JimbobIsEpic with a major edit by DiamondT.
How to make a spaceship with an interior living space.Traveling Around the Kerbol System by nicnacnic (Not Complete).Tutorial:Career mode (Richmountain112) (It should be obvious who made it) - Covers literally everything you need to know.Getting Started - The First Two Missions.Maximizing the First Mission by Brendan.Mars One - first colony on Mars consisting of four people at first by 2023.
International Space Station - Series of missions for the current space station.Salyut programme - First space stations of any kind.Luna 9 - First soft landing of a probe on the moon.For a logical and progressive list of missions, goals, and milestones that may or may not have tutorials linked, check out the Campaigns article to get ideas in planning your own space program. These missions start simple and become gradually more complex, so they are a great way to learn KSP. The high level of realism in Kerbal Space Program allows to recreate historical, current and future missions of human spaceflight. Tutorial: Your First Plane by AnArgonianSpellsword (edited by Rosuav).Basic Aircraft Design - Explained Simply, With Pictures by keptin (partially obsolete as of 1.0 ignore comments about drag).Fighter Plane Design by ZXZX10000 & StelarCF.Orbital Docking with the Kergena Target Vehicle.This tutorial is simple and detailed instructions to dock without frustration. Waiting for a close intersection is not necessary. Tutorial: Docking Is Easy (if you follow this tutorial) Docking is easy if you understand the navball.A detailed discussion on how to meet objects in orbit, including how to synchronize orbits/phases.Tutorial 1 and tutorial 2 (should be merged).Tutorial: The Berry Maneuver Simple instructions on how to get to another planet or moon without all the waiting (it is not necessary to wait for your target planet to reach you) by Gregory Berry.Camera view How to see yourself in space.Land at the Space Center by an anonymous person from Albany, New York.Advanced Earth-Moon Aldrin Cycler Orbit.How to Get into Orbit a primer on how to get into your first orbit.Orbiting and Docking Orbiting Fundamentals Tutorial:Deployable Science How to deploy and use the new parts to collect science.Tutorial:Making a Breaking ground Propeller Creating a tutorial using Breaking grounds DLC.How to Make Effective Space Station Launch Vehicles by Noah of Dryve Aerospace.How to make real rockets with making history.Making a Small Satellite Great for littering space with.Recovering Rocket Stages Recovering those usually-expended stages for more funds!.What's with all the math? A non-rigorous explanation of the math in KSP.Rocket Assembly Making the most of sub-assemblies, by shadowraven.Asparagus Staging a method to design very fuel-efficient rockets.Advanced Rocket Design by Vincent McConnell and Kosmo-not.Exploring the System a comprehensive mission and vehicle design campaign by Pecan.Basic Probe And Satellite Building By Nova Storm.Cheat Sheet A handy collection of mathematical equations and calculation examples.13 Rureglathon's Narrated Video Tutorials.It's not like League of Legends where you can cast your ultimate attack in a general direction and hope to hit the enemy. You can't just pick some gear like you do in other games and still win. It even simulates friction from the air against your cockpit, so if you're coming in too hot it might melt and explode. It simulates your rocket's center of mass, and if that is offset it might tilt. It takes the aerodynamics and air resistance into play when you try to fly. The game calculates a LOT of stuff all the time when you play. But since Kerbal Space Program is rooted in real physics, things get hard.